Battling

The battle phase
The battle phase in NEA can be divided into several sub-phases: Let's look at each of the sub-phases in order:
 * Declare attacker and target.
 * Quick-play zone.
 * Battle calculation.
 * Quick-play zone.

Declare attacker and target - This step involves choosing an Entity or group you control to attack. Once you have chosen an Entity or group, you then chose which opponents Entity or group that they will attack. If your opponent controls no Entities or groups, then the attack will be done directly to the opponents Deity.

Battle calculation - this step generates the results of the battle. Compare the power of the attacking Entity or group to the resilience of the opposing Entity or group, and whichever has the highest is the winner of the combat. The loser of the combat step must now destroy the Entity or group which lost combat. If the results were tied, then nothing happens to either Entity or group in combat.

Once this battle has been resolved, the first player may now go back to the declare attacker and target step. You can only attack with a single Entity or group once per turn. Once they have attacked, they cannot be used again.